// hdjiudai.c  花雕酒袋

inherit ITEM;
inherit F_LIQUID;

void create()
{
        set_name("花雕酒袋", ({"jiudai", "skin", "huadiao"}));
        set_weight(700);
        /*if (clonep())
                set_default_object(__FILE__);
        else*/ {
                set("long", "一个用来装高级花雕酒的大酒袋。\n");
                set("unit", "个");
                set("value", 120);
                set("max_liquid", 20);
        }

        // because a container can contain different liquid
        // we set it to contain wine at the beginning
        set("liquid", ([
                "type": "alcohol",
                "name": "花雕酒",
                "remaining": 20,
                "drunk_apply": 6,
        ]));
}